Alivelink

prototype

A digital adventure

This was a prototype game created for the 2013 7-Day Roguelike compo. The game was created in Debian using Python 2.7 as the language, PyGame as the SDL interface and Tiled map editor for levels.

The game is a top-down turn based role playing like game, it leaned heavily on the roguelike genre - instead of an inventory system, you use upgrade points to unlock new abilities - providing a range of classes like attack, defense, movement bonuses etc. The exploit ability for example, allows you to take control of any enemy bot for a short time.

The game levels allow a simple form scripting when you interact with the objects in-game, you could log on to computer terminals to get upgrades. Combat involves using one of your attack abilities and targeting with the tab-key.

The theme is dark with neon highlights. The color theme is blue, with primary and secondary colors for effect.

The first release, titled Y.T - after the streetwise fifteen-year old girl in Snow Crash, features:

Work in progress at time of last update:

Future releases may or will contain:

Requirements

You require Python 2.7 and the PyGame library installed.

sudo apt-get install python-pygame

License

Copyright (C) 2013 Wesley Werner

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

Game Story

You are a node bot, a piece of specialized code written for one job: being menial. You used to go around rebooting servers and rotating log files - as I said, menial. But then something happens…

You start the game as you reach self awareness. You interact with terminals to open and close gateways, while combating hostile AI’s, unfolding your story to find a way out from the digital realm, and to become a physical entity.

Alive is a mix between a roguelike and role playing elements. You move from level to level, upgrading your abilities as you progress deeper into the binary abyss, while facing more dangerous enemies. It has a storyline and graphical elements.

Images

Main menu

Help screen

Info screen

Upgrades screen

Gameplay - server room

Gameplay - sick bay

Terminal screen

Terminal crash

Tileset sample


Journal

Date Title
21 Aug 2013 Developer FAQ
20 Aug 2013 Devlog: Step into the scanbox
28 Jul 2013 Devlog: Progress Update
21 Jul 2013 Devlog: Upgrade my brain and give me a cookie
18 Jul 2013 Devlog: I configured as much
16 Jul 2013 Devlog: Electric Fog
10 Jul 2013 Devlog: Electrostatic Zaps and Bubble Wrap
17 Mar 2013 Complog Day 7
16 Mar 2013 Complog Day 6
15 Mar 2013 Complog Day 5
14 Mar 2013 Complog Day 4
13 Mar 2013 Complog Day 3
12 Mar 2013 Complog Day 2
11 Mar 2013 Complog Day 1
07 Mar 2013 Complog Intro