A digital adventure
This was a prototype game created for the 2013 7-Day Roguelike compo. The game was created in Debian using Python 2.7 as the language, PyGame as the SDL interface and Tiled map editor for levels.
The game is a top-down turn based role playing like game, it leaned heavily on the roguelike genre - instead of an inventory system, you use upgrade points to unlock new abilities - providing a range of classes like attack, defense, movement bonuses etc. The exploit ability for example, allows you to take control of any enemy bot for a short time.
The game levels allow a simple form scripting when you interact with the objects in-game, you could log on to computer terminals to get upgrades. Combat involves using one of your attack abilities and targeting with the tab-key.
The theme is dark with neon highlights. The color theme is blue, with primary and secondary colors for effect.
The first release, titled Y.T - after the streetwise fifteen-year old girl in Snow Crash, features:
- blockable walls and map doodads.
- field of vision.
- various enemy’s to combat.
- 8-bit love.
- a melee combat system.
- a ranged combat system.
- upgradable character abilities.
Work in progress at time of last update:
- ten levels of digital adventure.
- tracked module music.
- a nicely packaged release for multiple platforms.
Future releases may or will contain:
- multiple story campaigns.
- more enemies, friends and storyline.
- updated tilesets.
- sound effects.
You require Python 2.7 and the PyGame library installed.
sudo apt-get install python-pygame
Copyright (C) 2013 Wesley Werner This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You are a node bot, a piece of specialized code written for one job: being menial. You used to go around rebooting servers and rotating log files - as I said, menial. But then something happens…
You start the game as you reach self awareness. You interact with terminals to open and close gateways, while combating hostile AI’s, unfolding your story to find a way out from the digital realm, and to become a physical entity.
Alive is a mix between a roguelike and role playing elements. You move from level to level, upgrading your abilities as you progress deeper into the binary abyss, while facing more dangerous enemies. It has a storyline and graphical elements.
Gameplay - server room
Gameplay - sick bay
|21 Aug 2013||Developer FAQ|
|20 Aug 2013||Devlog: Step into the scanbox|
|28 Jul 2013||Devlog: Progress Update|
|21 Jul 2013||Devlog: Upgrade my brain and give me a cookie|
|18 Jul 2013||Devlog: I configured as much|
|16 Jul 2013||Devlog: Electric Fog|
|10 Jul 2013||Devlog: Electrostatic Zaps and Bubble Wrap|
|17 Mar 2013||Complog Day 7|
|16 Mar 2013||Complog Day 6|
|15 Mar 2013||Complog Day 5|
|14 Mar 2013||Complog Day 4|
|13 Mar 2013||Complog Day 3|
|12 Mar 2013||Complog Day 2|
|11 Mar 2013||Complog Day 1|
|07 Mar 2013||Complog Intro|