21 July 2013
Today’s post is brought to you by strawberries and neural upgrades.
notable changes
- resized the tileset. allows for more animations.
- create a new level 1 and 2 with story and humor.
- create a tech demo map, showcasing engine features.
- use different dialogue backgrounds for “terminal” and “story” types.
- the ui buttons have configurable hotkeys.
- upgrades give you passive abilities.
- and ranged attacks too. they have ATK multipliers, so they get deadlier each version.
- the Deserialize and Exploit abilities are pretty cool. Just sayin’.
- fixed a couple engine quirks.
- fix and tweaked the view model heavily.
- support map rectangle objects (GID -1). great for triggers over large areas!
- animations for player, ice and virus crashes.
- when you crash (health drops to 0) you crash. A nice screen shows and you can restart the level.
- delayed event posting - wow how handy is this!
- give upgrades via the @upgrade map object property
8 days ago by wesley (fcebf38): handle the info screen tabs: they can exist in multiple states, and clicking them swaps out the current state instead of pushing more onto the stack. win!
9 days ago by wesley (72094ab): create a UxTabButton that stays clicked, and unselects others in the same group if clicked.
action
using a sarcastic terminal:
a preview of the new tileset:
Journal
Date | Title |
---|---|
21 Aug 2013 | Developer FAQ |
20 Aug 2013 | Devlog: Step into the scanbox |
28 Jul 2013 | Devlog: Progress Update |
21 Jul 2013 | Devlog: Upgrade my brain and give me a cookie |
18 Jul 2013 | Devlog: I configured as much |
16 Jul 2013 | Devlog: Electric Fog |
10 Jul 2013 | Devlog: Electrostatic Zaps and Bubble Wrap |
17 Mar 2013 | Complog Day 7 |
16 Mar 2013 | Complog Day 6 |
15 Mar 2013 | Complog Day 5 |
14 Mar 2013 | Complog Day 4 |
13 Mar 2013 | Complog Day 3 |
12 Mar 2013 | Complog Day 2 |
11 Mar 2013 | Complog Day 1 |
07 Mar 2013 | Complog Intro |