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Devlog: Upgrade my brain and give me a cookie

Sunday, 21 July 2013Journal entry for Alive

Today's post is brought to you by strawberries and neural upgrades.

pixel cookie

notable changes

  • resized the tileset. allows for more animations.
  • create a new level 1 and 2 with story and humor.
  • create a tech demo map, showcasing engine features.
  • use different dialogue backgrounds for "terminal" and "story" types.
  • the ui buttons have configurable hotkeys.
  • upgrades give you passive abilities.
  • and ranged attacks too. they have ATK multipliers, so they get deadlier each version.
  • the Deserialize and Exploit abilities are pretty cool. Just sayin'.
  • fixed a couple engine quirks.
  • fix and tweaked the view model heavily.
  • support map rectangle objects (GID -1). great for triggers over large areas!
  • animations for player, ice and virus crashes.
  • when you crash (health drops to 0) you crash. A nice screen shows and you can restart the level.
  • delayed event posting - wow how handy is this!
  • give upgrades via the @upgrade map object property

8 days ago by wesley (fcebf38): handle the info screen tabs: they can exist in multiple states, and clicking them swaps out the current state instead of pushing more onto the stack. win!

9 days ago by wesley (72094ab): create a UxTabButton that stays clicked, and unselects others in the same group if clicked.

action

using a sarcastic terminal:

using a sarcastic terminal

a preview of the new tileset:

a preview of the new tileset