⚜ Devlog: Upgrade my brain and give me a cookie
Today's post is brought to you by strawberries and neural upgrades.
notable changes
- resized the tileset. allows for more animations.
- create a new level 1 and 2 with story and humor.
- create a tech demo map, showcasing engine features.
- use different dialogue backgrounds for "terminal" and "story" types.
- the ui buttons have configurable hotkeys.
- upgrades give you passive abilities.
- and ranged attacks too. they have ATK multipliers, so they get deadlier each version.
- the Deserialize and Exploit abilities are pretty cool. Just sayin'.
- fixed a couple engine quirks.
- fix and tweaked the view model heavily.
- support map rectangle objects (GID -1). great for triggers over large areas!
- animations for player, ice and virus crashes.
- when you crash (health drops to 0) you crash. A nice screen shows and you can restart the level.
- delayed event posting - wow how handy is this!
- give upgrades via the @upgrade map object property
8 days ago by wesley (fcebf38): handle the info screen tabs: they can exist in multiple states, and clicking them swaps out the current state instead of pushing more onto the stack. win!
9 days ago by wesley (72094ab): create a UxTabButton that stays clicked, and unselects others in the same group if clicked.
action
using a sarcastic terminal:
a preview of the new tileset: