Bass Löver migrated15 April 2023 by Wesley
In 2017 I wrote code to generate lakes using cellular automata, I then began work to turn that code into a slow-paced fishing game. That took about two months. Today Bass Löver is getting published on Itch!
The game is turn-based and relaxing. There is not much to lose in-game. It’s an exercise in tranquility.
The code is open source, written in Lua for the awesome LöVE framework.
Stable enough for anybody.
GAME JAM PROJECTS
Projects built during game jams that are tech demos and prototypes.
Demonstrates something fun, but is wholly incomplete.
Development is on hold until I get time to return to this.