Bass Löver migrated15 April 2023 by Wesley
In 2017 I wrote code to generate lakes using cellular automata, I then began work to turn that code into a slow-paced fishing game. That took about two months. Today Bass Löver is getting published on Itch!
The game is turn-based and relaxing. There is not much to lose in-game. It’s an exercise in tranquility.
The code is open source, written in Lua for the awesome LöVE framework.
Stable enough for the average person to play.
Tech-demos demonstrating something fun, or as-was submitted to a game jam.
Development is on hold until I get time to return to this.