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Devlog: Step into the scanbox

Tuesday, 20 August 2013Journal entry for Alive

This update is brought to you by protein muffins and digital frenzies.

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New screens

  • new help screens
  • main menu rework with save game slots and story selection

New widgets

  • GraphDisplay widget for showing health and power over the last few turns.
  • UxMovingButton widget for smooth sliding buttons.

New rendering

  • considers viewport offsets on various drawing calls
  • buttery smooth sprite movements
  • smooth viewport shifting
  • better support for drawing text paragraphs and blank lines
  • use DejaVuSansMono fonts
  • redraw the terminal and dialogue backgrounds

New interaction commands

  • @addcounter: add 1 to the object's internal counter.
  • @clearcounter: resets the object's internal counter to 0.
  • @setattr: alter the attributes of any objects within the containing rectangle.

New other things

  • lots of trace outputs - free bytes!
  • plot and level designs
  • our protagonist is now #00022 - what does it mean? it is a secret!
  • FAQ and map building doc updates

Screens

A redesigned main menu, those buttons slide in and out as menus change:

main menu

One of the update help screens:

help screen

The storage server room, lots of blinkenlichts:

the server room

The sick bay, for sick bots:

sick bay

A terminal screen:

a terminal screen