20 August 2013
This update is brought to you by protein muffins and digital frenzies.
New screens
- new help screens
- main menu rework with save game slots and story selection
New widgets
- GraphDisplay widget for showing health and power over the last few turns.
- UxMovingButton widget for smooth sliding buttons.
New rendering
- considers viewport offsets on various drawing calls
- buttery smooth sprite movements
- smooth viewport shifting
- better support for drawing text paragraphs and blank lines
- use DejaVuSansMono fonts
- redraw the terminal and dialogue backgrounds
New interaction commands
- @addcounter: add 1 to the object’s internal counter.
- @clearcounter: resets the object’s internal counter to 0.
- @setattr: alter the attributes of any objects within the containing rectangle.
New other things
- lots of trace outputs - free bytes!
- plot and level designs
- our protagonist is now #00022 - what does it mean? it is a secret!
- FAQ and map building doc updates
Screens
A redesigned main menu, those buttons slide in and out as menus change:
One of the update help screens:
The storage server room, lots of blinkenlichts:
The sick bay, for sick bots:
A terminal screen:
Journal
Date | Title |
---|---|
21 Aug 2013 | Developer FAQ |
20 Aug 2013 | Devlog: Step into the scanbox |
28 Jul 2013 | Devlog: Progress Update |
21 Jul 2013 | Devlog: Upgrade my brain and give me a cookie |
18 Jul 2013 | Devlog: I configured as much |
16 Jul 2013 | Devlog: Electric Fog |
10 Jul 2013 | Devlog: Electrostatic Zaps and Bubble Wrap |
17 Mar 2013 | Complog Day 7 |
16 Mar 2013 | Complog Day 6 |
15 Mar 2013 | Complog Day 5 |
14 Mar 2013 | Complog Day 4 |
13 Mar 2013 | Complog Day 3 |
12 Mar 2013 | Complog Day 2 |
11 Mar 2013 | Complog Day 1 |
07 Mar 2013 | Complog Intro |