15 March 2013

Today we added support for once off triggers, messages, and dynamic property giving.

Triggers allow us to do some crafty things with the game levels. We can close and open doors, turn terminal computers on to be used, that kind of thing.

These actions are set when using the Tiled map editor.

caps

We have capacitor tiles which can pop when the player throws a switch, uses a terminal computer, or walks over a plate trigger.

The file ai.def defines all NPC stats, like health, attack, and so forth.

Some more map additions, and collisions are handled between npc’s and player.

Oh and characters now heal over time (both the player and artificial AI’s).

Object Interactions

Give map objects these properties to interact with the game. The action names only match the start, you can add any descriptive words after the name (you can’t have two actions with the same name). You may also append any action name with the word ‘once’ for that effect.

Examples: A wall switch has these actions: + fingers: “secret_door” + message: A secret door opens change the tile to a non blockable one, and tell the player about it.

A door has these:
+ on_finger: "transmute=2,3"
The door will open and close 9rotate it's tile id) between 2 and 3.

Journal

Date Title
21 Aug 2013 Developer FAQ
20 Aug 2013 Devlog: Step into the scanbox
28 Jul 2013 Devlog: Progress Update
21 Jul 2013 Devlog: Upgrade my brain and give me a cookie
18 Jul 2013 Devlog: I configured as much
16 Jul 2013 Devlog: Electric Fog
10 Jul 2013 Devlog: Electrostatic Zaps and Bubble Wrap
17 Mar 2013 Complog Day 7
16 Mar 2013 Complog Day 6
15 Mar 2013 Complog Day 5
14 Mar 2013 Complog Day 4
13 Mar 2013 Complog Day 3
12 Mar 2013 Complog Day 2
11 Mar 2013 Complog Day 1
07 Mar 2013 Complog Intro