10 July 2013
This post is brought to you by subliminal digital messages.
The button ui is integrated with player upgrades (abilities) now,with accompanying high-grade transparent-free icons. You don’t get much better than those.
Rewrote the ui module (that is the thing draws buttons on the bright box in front of you). There was some code reshuffle and optimizations. The simple answer? It just feels better.
You can switch to any other AI, controlling them and their upgrades. Animated transisitions are smooth like soya cream.
All engine related stuff, not much of gameplay. These additions paves the way for ranged attacks and passive abilities.
Journal
Date | Title |
---|---|
21 Aug 2013 | Developer FAQ |
20 Aug 2013 | Devlog: Step into the scanbox |
28 Jul 2013 | Devlog: Progress Update |
21 Jul 2013 | Devlog: Upgrade my brain and give me a cookie |
18 Jul 2013 | Devlog: I configured as much |
16 Jul 2013 | Devlog: Electric Fog |
10 Jul 2013 | Devlog: Electrostatic Zaps and Bubble Wrap |
17 Mar 2013 | Complog Day 7 |
16 Mar 2013 | Complog Day 6 |
15 Mar 2013 | Complog Day 5 |
14 Mar 2013 | Complog Day 4 |
13 Mar 2013 | Complog Day 3 |
12 Mar 2013 | Complog Day 2 |
11 Mar 2013 | Complog Day 1 |
07 Mar 2013 | Complog Intro |