date_range 10 July 2013

This post is brought to you by subliminal digital messages.

The button ui is integrated with player upgrades (abilities) now,with accompanying high-grade transparent-free icons. You don’t get much better than those.

Rewrote the ui module (that is the thing draws buttons on the bright box in front of you). There was some code reshuffle and optimizations. The simple answer? It just feels better.

You can switch to any other AI, controlling them and their upgrades. Animated transisitions are smooth like soya cream.

All engine related stuff, not much of gameplay. These additions paves the way for ranged attacks and passive abilities.


Journal

Date Title
21 Aug 2013 Developer FAQ
20 Aug 2013 Devlog: Step into the scanbox
28 Jul 2013 Devlog: Progress Update
21 Jul 2013 Devlog: Upgrade my brain and give me a cookie
18 Jul 2013 Devlog: I configured as much
16 Jul 2013 Devlog: Electric Fog
10 Jul 2013 Devlog: Electrostatic Zaps and Bubble Wrap
17 Mar 2013 Complog Day 7
16 Mar 2013 Complog Day 6
15 Mar 2013 Complog Day 5
14 Mar 2013 Complog Day 4
13 Mar 2013 Complog Day 3
12 Mar 2013 Complog Day 2
11 Mar 2013 Complog Day 1
07 Mar 2013 Complog Intro